Midjourney Prompt Guide: 12 Texture Styles with Ready-to-Use Formulas
MidassAI Team · July 11, 2026 · 2 min read

Why Texture Control Matters in Midjourney
Precise texture control separates generic AI images from photorealistic, tactile visuals. This step-by-step guide walks you through 12 high-demand surface qualities — each with a tested, modular prompt formula you can adapt instantly.
How to Use These Texture Formulas
- Start with your base subject (e.g., "a ceramic mug")
- Append the corresponding texture phrase (e.g., "--style raw --s 750")
- Adjust
--stylize(50–1000) and--sfor realism vs. artistic interpretation - Add lighting cues like "studio lighting" or "soft backlight" for depth
12 Texture Styles + Copy-Paste Formulas
1. Brushed Metal
--texture brushed metal --ar 1:1 --v 6.6
2. Weathered Wood
--texture weathered pine grain --chiaroscuro lighting --s 800
3. Frosted Glass
--texture frosted glass surface --translucent --v 6.6
4. Woven Linen
--texture natural linen weave --macro shot --s 700
5. Matte Ceramic
--texture unglazed ceramic --soft diffuse light --style raw
6. Polished Marble
--texture veined Carrara marble --reflective sheen --v 6.6
7. Faux Leather
--texture distressed vegan leather --tactile detail --s 900
8. Knit Wool
--texture hand-knit wool texture --close-up --style raw
9. Oxidized Copper
--texture verdigris copper patina --moisture effect --v 6.6
10. Satin Silk
--texture iridescent satin silk --directional lighting --s 750
11. Cracked Concrete
--texture weathered concrete with hairline cracks --gritty realism --style raw
12. Glossy Enamel
--texture high-gloss enamel finish --specular highlight --v 6.6
| Feature | Benefit |
|---|---|
| Modular syntax | Swap textures without rewriting full prompts |
| V6.6 optimized | Leverages latest texture-aware rendering |
| Stylize-tuned values | Balances fidelity and artistic coherence |
Pro Tips for Consistent Results
- Always use
--style rawfor maximum texture fidelity (except when stylization enhances material intent) - Pair texture terms with physical descriptors: "rough", "gritty", "lustrous", "dull"
- For macro-level detail, add
--zoom 2after initial generation - Avoid conflicting modifiers (e.g., "glossy" + "matte") unless intentionally juxtaposing surfaces